42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* (C) Copyright 2014 Aurélien Rodot. All rights reserved.
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*
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* This file is part of the Gamebuino Library (http://gamebuino.com)
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*
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* The Gamebuino Library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef BUTTONS_H
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#define BUTTONS_H
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#include <Arduino.h>
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#include "settings.c"
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class Buttons {
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public:
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void begin();
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void update();
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boolean pressed(uint8_t button);
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boolean released(uint8_t button);
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boolean held(uint8_t button, uint8_t time);
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boolean repeat(uint8_t button, uint8_t period);
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uint8_t timeHeld(uint8_t button);
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uint8_t pins[NUM_BTN];
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uint8_t states[NUM_BTN];
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};
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#endif /* BUTTONS_H */
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