/* * (C) Copyright 2014 Aurélien Rodot. All rights reserved. * * This file is part of the Gamebuino Library (http://gamebuino.com) * * The Gamebuino Library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef BUTTONS_H #define BUTTONS_H #include #include "settings.c" class Buttons { public: void begin(); void update(); boolean pressed(uint8_t button); boolean released(uint8_t button); boolean held(uint8_t button, uint8_t time); boolean repeat(uint8_t button, uint8_t period); uint8_t timeHeld(uint8_t button); uint8_t pins[NUM_BTN]; uint8_t states[NUM_BTN]; }; #endif /* BUTTONS_H */