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SyncHome/trunk/Arduino/libraries/Gamebuino_Classic/utility/Battery.cpp
2023-03-17 11:59:21 +00:00

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1.5 KiB
C++

/*
* (C) Copyright 2014 Aurélien Rodot. All rights reserved.
*
* This file is part of the Gamebuino Library (http://gamebuino.com)
*
* The Gamebuino Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#include "Battery.h"
void Battery::begin() {
#if (ENABLE_BATTERY > 0)
voltage = BAT_LVL_FULL;
level = NUM_LVL;
nextUpdate = 1;
//show = false;
#endif
}
void Battery::update() {
#if (ENABLE_BATTERY > 0)
if(thresholds[0] == 0) return;
if (!(nextUpdate % 32)) { //every 32 frames
voltage = analogRead(BAT_PIN)*6.4453; //3.3V * 2 *1000 / 1024
if(voltage){
//set the battery 'level' according to thresholds
level = NUM_LVL;
for (uint8_t i = 0; i < NUM_LVL; i++) {
if (voltage < thresholds[i]) {
level = i;
return;
}
}
}
else{
level = 255;
}
}
nextUpdate++;
#endif
}