87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/*
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* (C) Copyright 2014 Aurélien Rodot. All rights reserved.
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*
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* This file is part of the Gamebuino Library (http://gamebuino.com)
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*
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* The Gamebuino Library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef GAMEBUINO_H
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#define GAMEBUINO_H
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#include <Arduino.h>
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#include <avr/pgmspace.h>
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#include <avr/sleep.h>
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#include "utility/settings.c"
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#include "utility/Backlight.h"
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#include "utility/Display.h"
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#include "utility/Buttons.h"
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#include "utility/Battery.h"
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#include "utility/Sound.h"
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#define load_game (*((void(*)(const char* filename))(0x7ffc/2)))
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#define write_flash_page (*((void(*)(const char * page, unsigned char * buffer))(0x7ffa/2)))
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#define wrap(i, imax) ((imax+i)%(imax))
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class Gamebuino {
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public:
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Backlight backlight;
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Buttons buttons;
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Battery battery;
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Sound sound;
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Display display;
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void begin();
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void titleScreen(const __FlashStringHelper* name, const uint8_t *logo);
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void titleScreen(const __FlashStringHelper* name);
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void titleScreen(const uint8_t* logo);
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void titleScreen();
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boolean update();
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uint8_t startMenuTimer;
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uint32_t frameCount;
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void setFrameRate(uint8_t fps);
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void pickRandomSeed();
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uint8_t getCpuLoad();
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uint16_t getFreeRam();
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uint16_t frameDurationMicros;
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uint32_t frameStartMicros, frameEndMicros;
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int8_t menu(const char* const* items, uint8_t length);
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void keyboard(char* text, uint8_t length);
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void popup(const __FlashStringHelper* text, uint8_t duration);
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//void adjustVolume();
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void changeGame();
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boolean settingsAvailable();
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void readSettings();
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void getDefaultName(char* string);
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boolean collidePointRect(int16_t x1, int16_t y1 ,int16_t x2 ,int16_t y2, int16_t w, int16_t h);
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boolean collideRectRect(int16_t x1, int16_t y1, int16_t w1, int16_t h1 ,int16_t x2 ,int16_t y2, int16_t w2, int16_t h2);
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boolean collideBitmapBitmap(int16_t x1, int16_t y1, const uint8_t* b1, int16_t x2, int16_t y2, const uint8_t* b2);
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private:
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uint8_t timePerFrame;
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uint32_t nextFrameMillis;
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void updatePopup();
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const __FlashStringHelper* popupText;
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uint8_t popupTimeLeft;
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void displayBattery();
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};
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#endif /* GAMEBUINO_H */
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