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SyncHome/trunk/Arduino/libraries/Gamebuino_Classic/utility/Buttons.h
2023-03-17 11:59:21 +00:00

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/*
* (C) Copyright 2014 Aurélien Rodot. All rights reserved.
*
* This file is part of the Gamebuino Library (http://gamebuino.com)
*
* The Gamebuino Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef BUTTONS_H
#define BUTTONS_H
#include <Arduino.h>
#include "settings.c"
class Buttons {
public:
void begin();
void update();
boolean pressed(uint8_t button);
boolean released(uint8_t button);
boolean held(uint8_t button, uint8_t time);
boolean repeat(uint8_t button, uint8_t period);
uint8_t timeHeld(uint8_t button);
uint8_t pins[NUM_BTN];
uint8_t states[NUM_BTN];
};
#endif /* BUTTONS_H */