Files
2023-03-17 11:59:21 +00:00

142 lines
4.0 KiB
C

/*
* (C) Copyright 2014 Aurélien Rodot. All rights reserved.
*
* This file is part of the Gamebuino Library (http://gamebuino.com)
*
* The Gamebuino Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef SETTINGS_C
#define SETTINGS_C
#define NOROT 0
#define ROTCCW 1
#define ROT180 2
#define ROTCW 3
//SETTINGS YOU CAN EDIT
#define NUM_CHANNELS 1 //number of sound channels, between 0 and 4
#define DISPLAY_ROT NOROT //set to NOROT, ROTCCW, ROT180 or ROTCW. Can be used to play in portrait mode.
#define ENABLE_GUI 1 //enable menu, keyboard, pop-up, volume adjust functions
#define ENABLE_BITMAPS 1 //will replace bitmaps with rectangles if disabled
#define ENABLE_GRAYSCALE 1 //allows the use of the GRAY color
#define EXTENDED_NOTE_RANGE 0 //allows the use of notes above A 5... please avoid that they sound really bad
//not really useful
#define ENABLE_BATTERY 1 //disable battery monitoring
#define ENABLE_BACKLIGHT 1 //disable automatic back-light
//IT'S STRONGLY ADVISED TO LEAVE THE FOLLOWING SETTINGS ALONE
//defaults values of settings which can be adjusted on each Gamebuino using settings.hex
#define SCR_CONTRAST 60
#define START_MENU_TIMER 255 //40 = 40 frames (2sec) before start menu is skipped, 0 = no start menu, 255 = start menu until you press A
//addresses of settings stored in the program memory
#define SETTINGS_PAGE ((const char *)(0x7800-128))
#define SETTINGS_TOKEN 0xC001
#define OFFSET_CURRENTGAME 2
#define OFFSET_USERNAME 11
#define USERNAME_LENGTH 10
#define OFFSET_CONTRAST 22
#define OFFSET_BACKLIGHT_MIN 23
#define OFFSET_BACKLIGHT_MAX 24
#define OFFSET_LIGHT_MIN 25
#define OFFSET_LIGHT_MAX 27
#define OFFSET_VOLUME_MAX 29
#define OFFSET_VOLUME_DEFAULT 30
#define OFFSET_START_MENU_TIMER 31
#define OFFSET_BATTERY_CRITIC 32
#define OFFSET_BATTERY_LOW 34
#define OFFSET_BATTERY_MED 36
#define OFFSET_BATTERY_FULL 38
//GUI
#define KEYBOARD_W 16
#define KEYBOARD_H 8
//screen
#define SCR_CLK 13
#define SCR_DIN 11
#define SCR_DC A2
#define SCR_CS A1
#define SCR_RST A0
//sound
#define VOLUME_GLOBAL_MAX 7
#define VOLUME_CHANNEL_MAX 255/NUM_CHANNELS/7/9 //7=instrument volume 9=note volume
//battery voltage monitor
#define BAT_PIN A6
#define NUM_LVL 4
#define BAT_LVL_CRITIC 3500
#define BAT_LVL_LOW 3550
#define BAT_LVL_MED 3700
#define BAT_LVL_FULL 3900
//SD card
#define SD_CS 10
//screens back light
#define BACKLIGHT_PIN 5
//auto back-light levels
#define BACKLIGHT_MIN 0
#define BACKLIGHT_MAX 255
//ambient light sensor
#define AMBIENTLIGHT_PIN A7
//auto back-light levels
#define AMBIENTLIGHT_MIN 800 //800
#define AMBIENTLIGHT_MAX 980 //1000
#define AMBIENTLIGHT_SMOOTHING 16
//number of buttons
#define NUM_BTN 7
//buttons ID
#if DISPLAY_ROT == 0
#define BTN_UP 1
#define BTN_RIGHT 2
#define BTN_DOWN 3
#define BTN_LEFT 0
#elif DISPLAY_ROT == ROTCCW
#define BTN_UP 2
#define BTN_RIGHT 3
#define BTN_DOWN 0
#define BTN_LEFT 1
#elif DISPLAY_ROT == ROT180
#define BTN_UP 3
#define BTN_RIGHT 0
#define BTN_DOWN 1
#define BTN_LEFT 2
#elif DISPLAY_ROT == ROTCW
#define BTN_UP 0
#define BTN_RIGHT 1
#define BTN_DOWN 2
#define BTN_LEFT 3
#endif
#define BTN_A 4
#define BTN_B 5
#define BTN_C 6
//buttons pins
#define BTN_UP_PIN 9
#define BTN_RIGHT_PIN 7
#define BTN_DOWN_PIN 6
#define BTN_LEFT_PIN 8
#define BTN_A_PIN 4
#define BTN_B_PIN 2
#define BTN_C_PIN A3
#endif /* SETTINGS_C */