/* * (C) Copyright 2014 Aurélien Rodot. All rights reserved. * * This file is part of the Gamebuino Library (http://gamebuino.com) * * The Gamebuino Library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #include "Battery.h" void Battery::begin() { #if (ENABLE_BATTERY > 0) voltage = BAT_LVL_FULL; level = NUM_LVL; nextUpdate = 1; //show = false; #endif } void Battery::update() { #if (ENABLE_BATTERY > 0) if(thresholds[0] == 0) return; if (!(nextUpdate % 32)) { //every 32 frames voltage = analogRead(BAT_PIN)*6.4453; //3.3V * 2 *1000 / 1024 if(voltage){ //set the battery 'level' according to thresholds level = NUM_LVL; for (uint8_t i = 0; i < NUM_LVL; i++) { if (voltage < thresholds[i]) { level = i; return; } } } else{ level = 255; } } nextUpdate++; #endif }