/* based on pollserial.h and PS2Keyboard.h Combined by Yotson, october 2011. ps2 keyboard library which uses the usart hardware for buffering individual bits into a byte before reading the byte by software. Goal was to use a ps2 keyboard in combination with tv-out without image/timing corruption. The interrupt driven version of ps2 keyboard messed with tv out image/timing. Tested on atmega328. Not compatible with arduino mega/mega2560 as the XCKn pins are not broken out to header/pad. ps2-Keyboard pin | Arduino pin ------------------------------------------- data | RX, digital pin 0 clock | XCK, digital pin 4 ground | Ground 5V | 5V */ /* pollserial.h Heavily modified version of: HardwareSerial.h - Hardware serial library for Wiring Copyright (c) 2006 Nicholas Zambetti. All right reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Modified July 2010 by Myles D. Metzler */ /* PS2Keyboard.h - PS2Keyboard library Copyright (c) 2007 Free Software Foundation. All right reserved. Written by Christian Weichel ** Mostly rewritten Paul Stoffregen , June 2010 ** Modified for use with Arduino 13 by L. Abraham Smith, * ** Modified for easy interrup pin assignement on method begin(datapin,irq_pin). Cuningan ** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef PS2UART_h #define PS2UART_h #if defined(ARDUINO) && ARDUINO >= 100 #include "Arduino.h" #else #include "WProgram.h" #endif // Every call to read() returns a single byte for each // keystroke. These configure what byte will be returned // for each "special" key. To ignore a key, use zero. #define PS2_TAB 9 #define PS2_ENTER 13 #define PS2_BACKSPACE 127 #define PS2_ESC 27 #define PS2_INSERT 0 #define PS2_DELETE 127 #define PS2_HOME 0 #define PS2_END 0 #define PS2_PAGEUP 25 #define PS2_PAGEDOWN 26 #define PS2_UPARROW 11 #define PS2_LEFTARROW 8 #define PS2_DOWNARROW 10 #define PS2_RIGHTARROW 21 #define PS2_F1 0 #define PS2_F2 0 #define PS2_F3 0 #define PS2_F4 0 #define PS2_F5 0 #define PS2_F6 0 #define PS2_F7 0 #define PS2_F8 0 #define PS2_F9 0 #define PS2_F10 0 #define PS2_F11 0 #define PS2_F12 0 #define PS2_SCROLL 0 /* Previous versions of this library returned a mix of ascii characters * and raw scan codes (if no ASCII character could be found). There was * no way to determine if a byte was ascii or a raw scan code. With * version 2.0, only ASCII is returned, plus the special bytes above. * These raw scan codes are never returned by read() anymore. * * PS2 keyboard "make" codes to check for certain keys. */ #define PS2_KC_BREAK 0xf0 #define PS2_KC_ENTER 0x0d #define PS2_KC_ESC 0x76 #define PS2_KC_KPLUS 0x79 #define PS2_KC_KMINUS 0x7b #define PS2_KC_KMULTI 0x7c #define PS2_KC_NUM 0x77 #define PS2_KC_BKSP 0x66 //define a void function() return type. typedef void (*pt2Funct)(); /** * Purpose: Provides an easy access to PS2 keyboards * Author: Christian Weichel * * Altered by Yotson for usage with usart hardware, october 2011. */ class PS2uartKeyboard { public: /** * Starts the keyboard "service". * setting the usart mode correctly. * Propably the best place to call this method is in the setup routine. */ pt2Funct begin(); /** * Returns true if there is a char to be read, false if not. */ bool available(); /** * Returns the char last read from the keyboard. * If there is no char availble, -1 is returned. */ int read(); /** * Clears buffer. * Use this if you want to ignore all keys pressed uptil this moment. */ void flush(void); private: }; void USART_recieve(); #endif