/* * (C) Copyright 2014 Aurélien Rodot. All rights reserved. * * This file is part of the Gamebuino Library (http://gamebuino.com) * * The Gamebuino Library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see */ #ifndef BACKLIGHT_H #define BACKLIGHT_H #include #include "settings.c" class Backlight { public: void begin(); void set(uint8_t value); void update(); boolean automatic; uint16_t ambientLight; uint8_t backlightValue; uint8_t backlightMin, backlightMax; uint16_t ambientLightMin, ambientLightMax; }; #endif /* BACKLIGHT_H */