/*
* (C) Copyright 2014 Aurélien Rodot. All rights reserved.
*
* This file is part of the Gamebuino Library (http://gamebuino.com)
*
* The Gamebuino Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see
*/
#ifndef BACKLIGHT_H
#define BACKLIGHT_H
#include
#include "settings.c"
class Backlight {
public:
void begin();
void set(uint8_t value);
void update();
boolean automatic;
uint16_t ambientLight;
uint8_t backlightValue;
uint8_t backlightMin, backlightMax;
uint16_t ambientLightMin, ambientLightMax;
};
#endif /* BACKLIGHT_H */