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@@ -14,9 +14,9 @@
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any position. If there is sufficient RAM then the Sprite can
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be the same size as the screen and used as a frame buffer.
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A 16 bit Sprite occupies (2 * width * height) bytes in RAM.
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A 16-bit Sprite occupies (2 * width * height) bytes in RAM.
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An 8 bit Sprite occupies (width * height) bytes in RAM.
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An 8-bit Sprite occupies (width * height) bytes in RAM.
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*/
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